Unreal Engine (MetaHuman)


MetaHuman is for any artist looking for a fast, intuitive and astonishingly effective way to create realistic-looking characters for their projects.

Created by Epic Games (Unreal Engine), its user-friendly interface and advanced tools help artists get quick and great-looking results. An example of MetaHuman's expanding impact on the entertainment industry can be found in its quickly spreading use for animation, film production, television and videogames for pre-production and production itself.

Some of the topics covered in this course:

- Basic-to-more advanced things to learn about MetaHuman and techniques for assorted and varying types of projects
- Getting deep into the user interface and access/use of existing MetaHuman's library of characters
- Work on a project, exploring MetaHuman's more advanced capabilities for transforming and "remodeling" characters (faces, body types) for a unique look and feel
- The MetaHuman Rig and how it works for animation as well as use with captured animation files
- Workflows that demonstrate how to make full clothing for a MetaHuman character
- How to use more advanced techniques for clothing for costumes for MetaHuman characters

Prerequisite: None, but completion of Metahuman Basics or a basic knowledge of Unreal Engine's Metahuman, and/or CG modeling programs such as Blender, Maya or ZBrush is recommended.

Class Length: 15 hours

For those signing up for this class through a WIOA grant or other funding, email registration@studioarts.com with the name of the class and your contact information.

Instructor: Robert Borashan
Price: $750.00
Weekly: Wednesdays 6:15 to 10:00pm 2/7 to 2/28
SKU: UE 308

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