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Unreal Connectors PartnerReady to build your career in Unreal Engine?  Become a highly sought-after artist in the industry’s hottest new production tool!

Studio Arts, Hollywood’s premiere source of entertainment education, is now offering a new, revolutionary and high-end Unreal Connectors program!  Connectors is a field-tested course taught exclusively through Unreal Authorized Training Centers and Unreal Academic Partners.

Unreal Connectors is the first micro-credentialing program dedicated to teaching artists visual storytelling, offering you a great opportunity to grow your career.  Level up or start fresh as you explore a rich new avenue for careers in film, TV and game production!

Taught by industry-seasoned UE instructors, Connectors coursework is condensed, intensive and tightly focused on getting YOU up to speed in Unreal Engine. The goal is for you to produce a project for marketing your skills on a demo reel... and go get work!

Note: Summer Quarter is already in session, and the Fall Quarter Connectors Program begins October 18th! - Sign Up Now!

Connectors - Virtual Production (Storytelling)

2019_MandE_Quokka_Virtual Production

(Tues, Thur, Fri eves for 8 weeks - 6:15pm to 10pm Pacific)

Sign Up Now!  -  Questions?

Weeks One and Two: Unreal Engine Immersion

This comprehensive introduction to Unreal Engine covers:

  • First project in UE5: Meet your Mentor, 2+hr Lecture, remaining hour for Q&A/Course Lab
  • Static Mesh Ingestion: 2+hr Lecture, remaining hour for Q&A/Workshop Assistance
  • Friday LiveLabs: Q&A/Workshop Assistance. First scrum/Mentor/Your Project


  • Intro to Materials: 2+hr Lecture, remaining hour for Q&A/Workshop Assistance
  • WorldBuilding: 2+hr Lecture, remaining hour for Q&A/Workshop Assistance
  • Friday LiveLabs: Q&A/Workshop Assistance, Your Project

Unreal Sequencer

Weeks Three and Four: Worldbuilding for VP

This course focuses on Levels, Lighting, Camera and Environments for Virtual Production:

  • Intro To Sequencer: 2+hr Lecture, remaining hour for Q&A/Workshop Assistance
  • Shot Creation: 2+hr Lecture, remaining hour for Q&A/Workshop Assistance
  • Friday LiveLabs: Q&A/Workshop Assistance & Mentorship/Scrum Session/Your Project


  • Quixel: 2+hr Lecture, remaining hour for Q&A/Workshop Assistance
  • Intro to Lighting: 2+hr Lecture, remaining hour for Q&A/Workshop Assistance
  • Friday LiveLabs: Q&A/Workshop Assistance & Mentorship/Scrum Session/Your Project

Unreal Sequencer

Weeks Five and Six: Unreal for Animation and VFX

This portion of the course focuses on skills for Animation and VFX in Unreal:

  • Intro to Animation: 2+hr Lecture, remaining hour for Q&A/Workshop Assistance
  • Intro to Control Rig: 2+hr Lecture, remaining hour for Q&A/Workshop Assistance
  • Friday LiveLabs: Q&A/Workshop Assistance & Mentorship/Scrum Session/Your Project


  • Blueprints for VP: 2+hr Lecture, remaining hour for Q&A/Workshop Assistance
  • Animation Retargeting/Crowds: 2+hr Lecture, remaining hour for Q&A/Workshop Assistance
  • Friday LiveLabs: Q&A/Workshop Assistance & Mentorship/Scrum Session/Your Project

Weeks Seven and Eight: Unreal Lighting and Delivery

This course focuses on lighting, camera and stage ops for VP:

  • Sequencer - VCam: 2+hr Lecture, remaining hour for Q&A/Workshop Assistance
  • Materials Mask & Function: 2+hr Lecture, remaining hour for Q&A/Workshop Assistance
  • Friday LiveLabs: Q&A/Workshop Assistance & Mentorship/Scrum Session/Your Project


  • Seq LL or Optimization: 2+hr Lecture, remaining hour for Q&A/Workshop Assistance
  • Anim BP or PP/Render: 2+hr Lecture, remaining hour for Q&A/Workshop Assistance
  • Friday LiveLabs: Q&A/Workshop Assistance & Mentorship/Scrum Session/Film Festival

Metahuman rig

Connectors: Virtual Production (Storytelling)
Instruction: Online -  8 weeks
Starts: Tuesday, October 18th, 2022 
Hours: Tuesday, Thursday and Friday 6:15 to 10:00pm (US Pacific) 
Ends: Friday, December 16th, 2022 - Showcase: Products
Cost: $4,000 USD

Meet your instructor team:

Damian Allen headshotDamian Allen: Well known in the visual effects industry as a leading technique and technology consultant. He has worked as supervisor and compositor on multiple Hollywood features and broadcast projects. He is always staying ahead of the latest trends, and currently bringing his extensive experience to virtual production in Unreal Engine.

Philip Donahue: headshotPhilip Donahue: A seasoned game designer; his professional game development experience includes working on everything from AAA to indie game titles. He has been on contract with Epic games for the Unreal Fellowship since early 2021 (where he has been assisting filmmakers in using Unreal Engine for Virtual Production).

Milton Mariscal: headshotMilton Mariscal: With over 20 years of solid game development experience, Milton Mariscal has developed a keen sense of what it takes to create and develop video games. Throughout his career, Milton has developed games for platforms such as Play Station 1, Play Station 2, Play Station 3, X-Box, Wii, PSP, PC and many more.

George Gularte headshotGeorge Gularte: George Gularte was born and raised in Los Angeles, receiving his Bachelors in Computer Science with a specialty in gameplay programming at Art Institute of Los Angeles. As of 2021 he is Senior Game Programmer at Farsight Studios, a Consultant to game studios, and a professional teacher of Unreal Engine for others who want to create in the industry.

Brandon Thompson headshotBrandon Thompson: Since adopting Unreal Engine for his unique designs, Brandon has been working with a diverse array of exciting media ventures, from live-streaming with Netflix, live e-sports events with Mobeon, to working with Justin Bieber on a 5 volume stage with Scissorfilms. On a daily basis Brandon uses Unreal, Notch, Houdini, After Effects and whatever else it takes to make cool stuff!

Ruben Esqueda headshotRuben Esqueda: Ruben Esqueda is an artist, storyteller and 3D character animator with professional experience working for companies such as Paramount Pictures, Riot Games, Madbox Games and Apple Inc. His work ranges from 3D gameplay, cinematic cutscenes, and 2D/hand-drawn animation. His preferred software for animation includes Maya, Blender, Unreal Engine, After Effects and Toon Boom.

 


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More Classes at Studio Arts

If you are looking to extend your Unreal knowledge even further, or do not have the time to commit to the full Connectors program above:
We offer individual UNREAL ENGINE CLASSES here.

If you want to broaden your artistic horizon in general, to complement your Unreal Engine skills:
We offer a selection of CREATIVE CLASSES here.