Ready to build your career in Unreal Engine? Become a highly sought-after artist in the industry’s hottest new production tool!
Studio Arts, Hollywood’s premiere source of entertainment education, is now offering a new, revolutionary and high-end Unreal Connectors program! Connectors is a field-tested course taught exclusively through Unreal Authorized Training Centers and Unreal Academic Partners.
Unreal Connectors is the first micro-credentialing program dedicated to teaching artists visual storytelling, offering you a great opportunity to grow your career. Level up or start fresh as you explore a rich new avenue for careers in film, TV and game production!
Taught by industry-seasoned UE Authorized instructors with the use of high-powered virtual machines (VMs), our Unreal Connectors coursework is condensed, intensive and tightly focused on getting YOU up to speed in Unreal Engine. Great content, great teachers and great mentors. No more wimpy performance from your home box. With these in place you are set to excel. Our goal is for you to become an Unreal artist, produce a project for marketing your skills on a demo reel... and to go get work!
Connectors - Virtual Production (Storytelling)
(Tues, Thur, Fri eves for 8 weeks - 6:15pm to 10pm Pacific)
Weeks One and Two: Unreal Engine Immersion
This comprehensive introduction to Unreal Engine covers:
• First project in UE5: Meet your Mentor, 2+hr Lecture, remaining hour for Q&A/Course Lab
• Static Mesh Ingestion: 2+hr Lecture, remaining hour for Q&A/Workshop Assistance
• Friday LiveLabs: Q&A/Workshop Assistance. First scrum/Mentor/Your Project
• Intro to Materials: 2+hr Lecture, remaining hour for Q&A/Workshop Assistance
• WorldBuilding: 2+hr Lecture, remaining hour for Q&A/Workshop Assistance
• Friday LiveLabs: Q&A/Workshop Assistance, Your Project
Weeks Three and Four: Worldbuilding for VP
This course focuses on Levels, Lighting, Camera and Environments for Virtual Production:
• Intro To Sequencer: 2+hr Lecture, remaining hour for Q&A/Workshop Assistance
• Shot Creation: 2+hr Lecture, remaining hour for Q&A/Workshop Assistance
• Friday LiveLabs: Q&A/Workshop Assistance & Mentorship/Scrum Session/Your Project
• Quixel: 2+hr Lecture, remaining hour for Q&A/Workshop Assistance
• Intro to Lighting: 2+hr Lecture, remaining hour for Q&A/Workshop Assistance
• Friday LiveLabs: Q&A/Workshop Assistance & Mentorship/Scrum Session/Your Project
Weeks Five and Six: Unreal for Animation and VFX
This portion of the course focuses on skills for Animation and VFX in Unreal:
• Intro to Animation: 2+hr Lecture, remaining hour for Q&A/Workshop Assistance
• Intro to Control Rig: 2+hr Lecture, remaining hour for Q&A/Workshop Assistance
• Friday LiveLabs: Q&A/Workshop Assistance & Mentorship/Scrum Session/Your Project
• Blueprints for VP: 2+hr Lecture, remaining hour for Q&A/Workshop Assistance
• Animation Retargeting/Crowds: 2+hr Lecture, remaining hour for Q&A/Workshop Assistance
• Friday LiveLabs: Q&A/Workshop Assistance & Mentorship/Scrum Session/Your Project
Weeks Seven and Eight: Unreal Lighting and Delivery
This course focuses on lighting, camera and stage ops for VP:
• Sequencer - VCam: 2+hr Lecture, remaining hour for Q&A/Workshop Assistance
• Materials Mask & Function: 2+hr Lecture, remaining hour for Q&A/Workshop Assistance
• Friday LiveLabs: Q&A/Workshop Assistance & Mentorship/Scrum Session/Your Project
• Seq LL or Optimization: 2+hr Lecture, remaining hour for Q&A/Workshop Assistance
• Anim BP or PP/Render: 2+hr Lecture, remaining hour for Q&A/Workshop Assistance
• Friday LiveLabs: Q&A/Workshop Assistance & Mentorship/Scrum Session/Film Festival
Meet your instructor team:
Damian Allen: Well known in the visual effects industry as a leading technique and technology consultant. He has worked as supervisor and compositor on multiple Hollywood features and broadcast projects. He is always staying ahead of the latest trends, and currently bringing his extensive experience to virtual production in Unreal Engine.
Milton Mariscal: With over 20 years of solid game development experience, Milton Mariscal has developed a keen sense of what it takes to create and develop video games. Throughout his career, Milton has developed games for platforms such as Play Station 1, Play Station 2, Play Station 3, X-Box, Wii, PSP, PC and many more.
Brandon Thompson: Since adopting Unreal Engine for his unique designs, Brandon has been working with a diverse array of exciting media ventures, from live-streaming with Netflix, live e-sports events with Mobeon, to working with Justin Bieber on a 5 volume stage with Scissorfilms. On a daily basis Brandon uses Unreal, Notch, Houdini, After Effects and whatever else it takes to make cool stuff!
Robert Borashan: Robert Borashan is a Los Angeles based artist, with a focus on traditional and digital sculpting. He has worked most of his life in fine art, and has moved into film/game/toys throughout the years. His area of expertise lies in 3D Modeling and Digital Sculpture, complemented by a wide-ranging proficiency in most industry-standard software packages, and prior experience as an instructor as well.