Unreal Connectors Logo

Unreal Connectors PartnerReady to build your career in Unreal Engine?  Become a highly sought-after artist in the industry’s hottest new production tool!

Studio Arts, Hollywood’s premiere source of entertainment education, is now offering a new, revolutionary and high-end Unreal Connectors program!  Connectors is a field-tested course taught exclusively through Unreal Authorized Training Centers and Unreal Academic Partners.

Unreal Connectors is the first micro-credentialing program dedicated to teaching artists visual storytelling, offering you a great opportunity to grow your career.  Level up or start fresh as you explore a rich new avenue for careers in film, TV and game production!

Taught by industry-seasoned UE instructors, Connectors coursework is condensed, intensive and tightly focused on getting YOU up to speed in Unreal Engine. The goal is for you to produce a project for marketing your skills on a demo reel... and go get work!

Connectors - Virtual Production (Storytelling)

2019_MandE_Quokka_Virtual Production

Waiting for an opportunity to kick your career into high gear?

Sign Up Now!  -  Questions?

Weeks One and Two: Unreal Engine Immersion (All classes are from 6:15 to 10pm Pacific)

This comprehensive introduction to Unreal Engine covers:

  • First project in UE5: Meet your Mentor, 2+hr Lecture, remaining hour for Q&A/Course Lab. (Tues) 8/16
  • Static Mesh Ingestion: 2+hr Lecture, remaining hour for Q&A/Workshop Assistance. (Thurs) 8/18
  • Friday LiveLabs: Q&A/Workshop Assistance. First scrum/Mentor/Your Project. (Fri) 8/19
  • Intro to Materials: 2+hr Lecture, remaining hour for Q&A/Workshop Assistance. (Tues) 8/23
  • WorldBuilding: 2+hr Lecture, remaining hour for Q&A/Workshop Assistance. (Thurs) 8/25
  • Friday LiveLabs: Q&A/Workshop Assistance, Your Project. (Fri) 8/26

Unreal Sequencer

Weeks Three and Four: Worldbuilding for VP (All classes are from 6:15 to 10pm Pacific)

This course focuses on Levels, Lighting, Camera and Environments for Virtual Production:

  • Intro To Sequencer: 2+hr Lecture, remaining hour for Q&A/Workshop Assistance. (Tues) 8/30
  • Shot Creation: 2+hr Lecture, remaining hour for Q&A/Workshop Assistance. (Thurs) 9/1
  • Friday LiveLabs: Q&A/Workshop Assistance & Mentorship/Scrum Session/Your Project. (Fri) 9/2
  • Quixel: 2+hr Lecture, remaining hour for Q&A/Workshop Assistance. (Tues) 9/6
  • Intro to Lighting: 2+hr Lecture, remaining hour for Q&A/Workshop Assistance. (Thurs) 9/8
  • Friday LiveLabs: Q&A/Workshop Assistance & Mentorship/Scrum Session/Your Project. (Fri) 9/9

Unreal Sequencer

Weeks Five and Six: Unreal for Animation and VFX (All classes are from 6:15 to 10pm Pacific)

This portion of the course focuses on skills for Animation and VFX in Unreal:
Unreal Metahuman
  • Intro to Animation: 2+hr Lecture, remaining hour for Q&A/Workshop Assistance. (Tues) 9/13
  • Intro to Control Rig: 2+hr Lecture, remaining hour for Q&A/Workshop Assistance. (Thurs) 9/15
  • Friday LiveLabs: Q&A/Workshop Assistance & Mentorship/Scrum Session/Your Project. (Fri) 9/16
  • Blueprints for VP: 2+hr Lecture, remaining hour for Q&A/Workshop Assistance. (Tues) 9/20
  • Animation Retargeting/Crowds: 2+hr Lecture, remaining hour for Q&A/Workshop Assistance. (Thurs) 9/22
  • Friday LiveLabs: Q&A/Workshop Assistance & Mentorship/Scrum Session/Your Project. (Fri) 9/23

Weeks Seven and Eight: Unreal Lighting and Delivery (All classes are from 6:15 to 10pm Pacific)

This course focuses on lighting, camera and stage ops for VP:
Metahuman rig

  • Sequencer - VCam: 2+hr Lecture, remaining hour for Q&A/Workshop Assistance. (Tues) 9/27
  • Materials Mask & Function: 2+hr Lecture, remaining hour for Q&A/Workshop Assistance. (Thurs) 9/29
  • Friday LiveLabs: Q&A/Workshop Assistance & Mentorship/Scrum Session/Your Project. (Fri) 9/30
  • Seq LL or Optimization: 2+hr Lecture, remaining hour for Q&A/Workshop Assistance. (Tues) 10/4
  • Anim BP or PP/Render: 2+hr Lecture, remaining hour for Q&A/Workshop Assistance. (Thurs) 10/6
  • Friday LiveLabs: Q&A/Workshop Assistance & Mentorship/Scrum Session/Film Festival. (Fri) 10/7


Connectors: Virtual Production (Storytelling)
Instruction: Online -  8 weeks
Starts: Tuesday, August 16th, 2022 
Hours: Tuesday, Thursday and Friday 6:15 to 10:00pm (US Pacific) 
Ends: Friday, October 7th, 2022
Cost: $4,000 USD

Meet your instructor team:

Damian Allen headshotDamian Allen: Well known in the visual effects industry as a leading technique and technology consultant. He has worked as supervisor and compositor on multiple Hollywood features and broadcast projects. He is always staying ahead of the latest trends, and currently bringing his extensive experience to virtual production in Unreal Engine.

Philip Donahue: headshotPhilip Donahue: A seasoned game designer; his professional game development experience includes working on everything from AAA to indie game titles. He has been on contract with Epic games for the Unreal Fellowship since early 2021 (where he has been assisting filmmakers in using Unreal Engine for Virtual Production).

Milton Mariscal: headshotMilton Mariscal: With over 20 years of solid game development experience, Milton Mariscal has developed a keen sense of what it takes to create and develop video games. Throughout his career, Milton has developed games for platforms such as Play Station 1, Play Station 2, Play Station 3, X-Box, Wii, PSP, PC and many more.

George Gularte headshotGeorge Gularte: George Gularte was born and raised in Los Angeles, receiving his Bachelors in Computer Science with a specialty in gameplay programming at Art Institute of Los Angeles. As of 2021 he is Senior Game Programmer at Farsight Studios, a Consultant to game studios, and a professional teacher of Unreal Engine for others who want to create in the industry.

Brandon Thompson headshotBrandon Thompson: Since adopting Unreal Engine for his unique designs, Brandon has been working with a diverse array of exciting media ventures, from live-streaming with Netflix, live e-sports events with Mobeon, to working with Justin Bieber on a 5 volume stage with Scissorfilms. On a daily basis Brandon uses Unreal, Notch, Houdini, After Effects and whatever else it takes to make cool stuff!

 


Studio Arts Logo

More Classes at Studio Arts

If you are looking to extend your Unreal knowledge even further, or do not have the time to commit to the full Connectors program above:
We offer individual UNREAL ENGINE CLASSES here.

If you want to broaden your artistic horizon in general, to complement your Unreal Engine skills:
We offer a selection of CREATIVE CLASSES here.