Unreal Engine (Character Animation)
PLEASE NOTE: THIS IS AN ONLINE CLASS
Unreal Engine is the perfect medium for visualizing convincing and fluid animation. From cartoony to life-like, animation breathes life into your project!
For film, TV, animation, games, themed attraction fly-throughs and other projects, knowing how to use the animation tools in Unreal Engine gives you the ability to create high-end previs, animatics, cinematics and other real time animation sequences that vastly enhance how they look and play.
Using Unreal Engine 5.4, you will learn the much-improved animation tools of this version for creating stunning character animation in Unreal Engine. Starting off with a simple character mesh, you will learn workflows using Unreal's Control Rig, Sequencer and Blueprint to create flexible, dynamic and procedural rigs with animator-friendly interfaces.
Drill down into IK and FK ops for animating in Sequencer, as well as how to retarget character rigs and animation files from other programs (such as Mixamo and MetaHuman.) Learn how to create blended animation using recorded mocap. You will also learn how to have better control over your animation using the Take Recorder and other tools for top-notch character animation that truly breathes life into your Unreal projects!
Prerequisite: Unreal 101 class or an equivalent, basic knowledge of Unreal Engine.
Class Length: 30 hours
For those signing up for this class through a WIOA grant or other funding, email registration@studioarts.com with the name of the class and your contact information.
If applying through your company's ETP, click here for the form and send to etp@studioarts.com