SATURDAYS 12:30 – 4:15pm
12/5/26 to 1/30/27 (no 12/26)
Make a multiplayer game in Unreal Engine 5.8 by directing an AI coding agent to do the heavy lifting. You design, plan and playtest the game. The agent itself writes the C++, the config and the build scripts… and you review every change before it goes in. No programming background is needed: every step is explained as we go.
The class is built “ship first.” You finish week 2 with a multiplayer game build that you and a friend can play on two PCs, and by week 8 you will leave with a small original multiplayer game that is release ready and playable by invited players. Publishing it publicly is your choice, later, at your own cost.
Claude Code writes and edits the code, and Unreal Engine 5.8’s experimental MCP support lets it work inside the editor on blockouts, materials, Blueprints and UI. You act as designer, reviewer and tester: you plan, prompt, read the changes, build and playtest. Along the way you learn how online play, the game loop, menus, AI enemies, levels, characters and effects fit together, so you can keep building after the class ends.
You keep everything: the starter template that sets up your agent in one paste, a doc pack of rules and checklists for each step, the course map, and your own game project. All classes are conducted LIVE, online and in Zoom. Recordings of each class are available to logged in attendees ONLY.
Duration: 8 weeks (30 hours)
Prerequisite: Working knowledge of Unreal Engine is highly recommended. Be aware that Unreal Engine 5.8 requires that you have a 2020 or newer Mac or PC with 8 GB of VRAM and at least 16 GB of RAM. A large screen monitor (2 is best!) and the use of a full keyboard with a 3-button mouse is essential, especially for anyone using a laptop.
Students are responsible for the purchase and use of their own software for this class… Unreal Engine is free.
To sign up for this class, email registration@studioarts.com.
Click here for other funding information.