MON-FRI 6:15 – 10:00pm
OCT 26 – DEC 21
Virtual Production has quickly become the de facto standard for producing film, TV and animation content. Actual, location-based production is often a resource-heavy enterprise involving large sets, scores of crews, and a big budget to create. But in recent years, there’s been an emerging trend for streamlining production in a novel way that involves a “virtual set.” It’s a different world… or an “Unreal” world for production as you’ll know when you read how we do this class!”
This intermediate VP hands-on workshop will explore the use of Unreal Engine to gather assets to work on a basic VP project using existing (and emerging) VP workflows. Students will learn how to create, use and manage production assets, and how to create scenes across both an actual and digital production environment. Explored will be uses and techniques of VP for cameras, set design, prop design, motion capture, and more. Included will be the use of green-screen and/or LED walls and a simulated environment for scenic design that affects the use of lighting, color control as well as the use of highly realistic digital mattes in a rudimentary, but well-fitted-out scene!
Class Duration: 30 hours
Prerequisite: Any of the following – Virtual Production 101, Unreal Engine 101, Previs 101 (Unreal).
To sign up for this class, email registration@studioarts.com.