Aaron Limonick

Aaron Limonick

Aaron Limonick was born and raised in Los Angeles and has been working as a concept artist in entertainment since 2004. While studying illustration and traditional painting at Art Center College of Design, he began gravitating towards the collaborative effort that entertainment lends itself to. Through a fellow artist, he got his first job working for Activision at Neversoft Entertainment.

After working on several games at Neversoft, including developing the original ip, "GUN", he moved to San Diego and worked at High Moon Studios for over 4 years. Here, he worked on pitch artwork for multiple Vivendi Universal projects as well as developing "Transformers: War for Cybertron" under Activision.

After moving back to LA in 2011, he worked on films such as Seventh Son, RIPD, Into the Storm, and Jupiter Ascending, and worked for clients such as LEGO, Disney, Method Studios, and Mirada. Now, Aaron is working for Sony at Naughty Dog Inc. and has recently worked on The Last of Us and Uncharted 4: A Thief’s End.

His website.

Classes Taught: 
Environmental Design